D3DTextureLoggerClient is a program that eases getting primitives for Direct3D games. With this utility you can get your favorite Pirate101 models out of the game. You can then use the output from the logger to re-create the game figures in your favorite projects. For ideas on how to use the models you get out of Pirate101 see this. The current source can be found here. Binary build as of 07_06_2013 can be found here.
Values of the selected primitive are displayed in the form. Hitting “Save Primitive” saves a screenshot of the selected geometry to an Output folder in the executable directory. The “Forward” and “Backward” buttons traverse the geometry list currently in memory. “Reset Prims” clears the geometry list. This is good for when you just got out of a scene where a lot of stuff was rendered and now you are looking for a geometry in a scene with much less geometries being rendered. Or just if you have been looking for geometry for a while it is a good idea to clear it as it might have stale geometry that are just wasting your time. “Add to Chams” clears the z-buffer on that geometry and applies a pixelshader to it so it stands out. “Toggle Display” makes the geometry not be rendered by skipping the draw call to that geometry. “Rip Model” dumps the geometry’s vertex and index data to a file in bin\Output\ExeName\modelX.obj.\
If you get errors about assemblies not being strong named, you need to add “..\StrongName.snk” in the linker options for the VtableLookup project. If problem persists follow this link. There are no other commonly known error messages for the tool at this time.
For the past months I have been living in CFC occupied nullsec territory earning my ISK scavenging from eve encounter surveillance systems. The purpose of my deployment is to research and document the activities of nullbears who live deep inside the blue doughnut, as well as to develop nullsec logistic strategies for the maintenance of supply lines deep into enemy territory. This is the fourth part of the Bearsec Prophecies series, the first can be found here. Today I’ll talk to you about how to many money off the effort of the nullbears that live in the blue doughnut and teach you how to steal from an encounter surveillance system.
For the past three months I have been living in CFC occupied nullsec territory as a cloaky camper. The purpose of my deployment is to research and document the activities of nullbears who live deep inside the blue doughnut, as well as to develop nullsec logistic strategies for the maintenance of supply lines deep into enemy territory. This is the second part of the Power Of Neutral Presence series, the first can be found here. Today I’ll talk to you about my experience cloaky camping a CFC mining system with a pilot in an NPC corp.
For the past three months in Eve Online I have been living in CFC occupied nullsec territory. The purpose of my deployment is to research and document the activities of nullbears who live deep inside the blue doughnut, as well as to develop nullsec logistic strategies for the maintenance of supply lines deep into enemy territory. Today I’ll talk to you about my experience in eve online cloak camping a couple of CFC systems with a pilot in an NPC corp.
I woke up in the middle of the night a couple of days ago. I was not able to fall back to sleep so I decided I would check in on the goons I’ve been observing for the past month or so. I spoke in local to see if anyone was awake because I was bored and there was no one on d-scan. One of the residents was awake, and he proceeded to explain to me why AFK cloaking is a bannable offense, a crime, and could lead to a civil cause of action… At first I did not really understand what he was saying but fortunately for me he was both a lawyer and a police officer and willing to explain these complicated things to me…
The log of the conversation follows:
The quest against Goonswarm takes us to very deep areas of space. In Eve Online the area of space where players can exist is divided into three types. These types are classified by the level of unwanted interaction between players that can exist without repercussions to the aggressing player. High-sec, or high security space, is an area where players may only lawfully destroy each other if they have started a sanctioned war. Low-sec, or low security space, is an area where players may shoot each other without warning but the aggressor will be shot by gate guns and will lose security status under most circumstances. Then there’s nullsec, also known as 0.0. In nullsec players can kill each other with impunity. The only limit on an aggressor’s capacity to do damage in nullsec is presented by the other players residing there who are willing to fight back.
Deep parts of nullsec, surrounded by a sea of blues (allied territories/allies) present a special kind of nullsec which pvpers fondly refer to as bearsec. It is in these territories that non-pvp oriented players reside and conduct ISK making activities in relative safety. This blog post series details the effect that a single neutral player can have on an entire alliance’s (Goonswarm) ISK-making operations in a system in bearsec by simply existing. In this part I will detail my experience hunting unsuspecting farmers in bearsec territory.
Back when I left the game back in 2011-12, the idea that solo PVP was dying had already started to take shape. Coming back to New Eden three to four years later I expected that I would not find any fights on even odds or anywhere close to it. I was wrong.
Two days ago I bought six or seven Ruptures and fitted them for some brawling action. The reason for choosing the Rupture is simple-I can’t fly anything else except a Loki, and I’m not quite ready to start throwing Lokis away just yet. My fit is as follows:
Not the greatest fit in the world, but I thought it could get the job done. Its buffer is paper thin, but with crystals and heat it can tank about 755dps (933dps with strong blue pill) for the 30 seconds or so that the XALSB runs for before it runs out of cap boosters.
I took a couple of these bad boys down to the Tama area looking for anyone who would be willing to engage a 6 month old toon. And it didn’t take long:
Not bad considering solo PVP is supposed to be dead.
But then…I got blobbed: https://zkillboard.com/kill/40997823/
At the end of the day getting blobbed was my fault. I got too complacent and was trying to bait a couple of the ceptors from the blob to engage me. I should have made a decision instead of waiting around for so long. Lost my pod too in the process. It is going to take some time to get the rust off.
If you want to give EVE a try click the link below for a free trial
Today marks the end of my third month trading as I wait for my other character to be skilled up enough to be able to do WH and other action in EVE. This month I’ve mostly continued the same thing I was doing in month two, except that now I have tycoon leveled to 4 and can make use of a few more buy/sell orders. My capital is also higher, which allows me to buy higher priced items which yield a better profit sometimes. This month I’ve changed my routine a little bit since trading is getting kind of boring. Instead of updating my orders both in the morning and in the evening, I have been updating them only once a day. Because of this, the amount of profit per month that I am making is less than what I should be making when taking into account the higher amount of buy and sell orders that I have available. With that said, the amount of profit is still good enough to PLEX 8 or so accounts which is not too shaby for spending 30-45 minutes per day on this.
Networth In ISK
The total profit this month was 5.645 bil, which comes out to about 188 mil per day in 30-45 minutes of low-risk/semi AFK work. This month coincided with the Burn Jita thing, so that might have caused the amount of goods being traded to decrease a bit which could mean that next month’s profits may be higher.