In Eve Online the area of space where players can exist is divided into three types. These types are classified by the level of unwanted interaction between players that can exist without repercussions to the aggressing player. High-sec, or high security space, is an area where players may only lawfully destroy each other if they have started a sanctioned war. Low-sec, or low security space, is an area where players may shoot each other without warning but the aggressor will be shot by gate guns and will lose security status under most circumstances. Then there’s nullsec, also known as 0.0. In nullsec players can kill each other with impunity. The only limit on an aggressor’s capacity to do damage in nullsec is presented by the other players residing there who are willing to fight back.
Deep parts of nullsec, surrounded by a sea of blues (allied territories/allies) present a special kind of nullsec which pvpers fondly refer to as bearsec. It is in these territories that non-pvp oriented players reside and conduct ISK making activities in relative safety. This blog post series details the effect that a single neutral player can have on an entire alliance’s ISK-making operations in a system in bearsec by simply existing. In this part I will detail my experience hunting unsuspecting farmers in bearsec territory.
Because of the kind of work that I do these days I do not have a lot of time to spend playing EVE. While I would like to be able to spend hours hunting down other players and pvping, that probably won’t be happening any time soon. So I decided to get into a Rapier and fly out to a system in deep bearsec to see whether I could have prey come to me whenever I am available to play.
I chose E-FICO because it is goon territory, and goons are notorious for having a lot of carebear oriented players in their alliance. It also had a full military sov index and an almost full industry index.
This means that players in that system are both ratting, as well as mining, which makes it a good place to hang around for someone like me.
I was able to make it into E-FICO without too much of an issue. I may have ran into a couple of small gate camps with a dictor and/or a ceptor or two but nothing major. Once inside the system I proceeded to make a couple of safe-spots and investigate. Initially, as it is customary in bearsec, the residents scattered upon seeing me entered local. During the first day things were uneventful, everyone was docked up and the system was quiet. I found a safe-spot, cloaked up, and left for work, leaving myself logged into the system while I was off working.
By leaving myself logged into the system the residents would have no way of knowing whether I was active or not. This creates three choices for them 1) abandon system and go somewhere else, 2) continue their activities unprotected risking that I may be active, or 3) continue their activities with a guarding fleet which will go unused if I am inactive or if I choose not to engage. It turns out that when given these choices some players get lazy and choose option #2. By doing so they leave themselves open to attack.
In one particularly careless day I dropped onto a mining fleet that appeared to be completely AFK. To my surprise, it was not long before someone else tried to mine in the system while I was still in it. And then again a couple of days later another player decided to mine in a T2 barge, while I was still in the system. Eventually I got too careless and tried taking on a bait skiff which resulted in my death. But not before I had had my share of kills and fun while investing a minimal amount of time. I have since returned to the system in a new Rapier to continue my activities.
AFK cloaking in bearsec is an effective way for people who do not have a lot of time to play the game to create content for others and get kills. Although this activity has been condemned, and referred to as a broken game mechanic by those who want to feel safe in an area of space built for danger, it can be argued that this activity provides the only means for single players or small groups to have a meaningful disruptive impact on the operations of large alliances. And while my opinion on the issue will not reduce the amount of tears about AFK cloaking, I hope it serves as a reminder to those who cry about it to HTFU. This is EVE we are talking about here after all.
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Back when I left the game back in 2011-12, the idea that solo PVP was dying had already started to take shape. Coming back to New Eden three to four years later I expected that I would not find any fights on even odds or anywhere close to it. I was wrong.
Two days ago I bought six or seven Ruptures and fitted them for some brawling action. The reason for choosing the Rupture is simple-I can’t fly anything else except a Loki, and I’m not quite ready to start throwing Lokis away just yet. My fit is as follows:
Not the greatest fit in the world, but I thought it could get the job done. Its buffer is paper thin, but with crystals and heat it can tank about 755dps (933dps with strong blue pill) for the 30 seconds or so that the XALSB runs for before it runs out of cap boosters.
I took a couple of these bad boys down to the Tama area looking for anyone who would be willing to engage a 6 month old toon. And it didn’t take long:
Not bad considering solo PVP is supposed to be dead.
But then…I got blobbed: https://zkillboard.com/kill/40997823/
At the end of the day getting blobbed was my fault. I got too complacent and was trying to bait a couple of the ceptors from the blob to engage me. I should have made a decision instead of waiting around for so long. Lost my pod too in the process. It is going to take some time to get the rust off.
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Today marks the end of my third month trading as I wait for my other character to be skilled up enough to be able to do WH and other action in EVE. This month I’ve mostly continued the same thing I was doing in month two, except that now I have tycoon leveled to 4 and can make use of a few more buy/sell orders. My capital is also higher, which allows me to buy higher priced items which yield a better profit sometimes. This month I’ve changed my routine a little bit since trading is getting kind of boring. Instead of updating my orders both in the morning and in the evening, I have been updating them only once a day. Because of this, the amount of profit per month that I am making is less than what I should be making when taking into account the higher amount of buy and sell orders that I have available. With that said, the amount of profit is still good enough to PLEX 8 or so accounts which is not too shaby for spending 30-45 minutes per day on this.
Networth In ISK
The total profit this month was 5.645 bil, which comes out to about 188 mil per day in 30-45 minutes of low-risk/semi AFK work. This month coincided with the Burn Jita thing, so that might have caused the amount of goods being traded to decrease a bit which could mean that next month’s profits may be higher.
Today I ran into this game called Verpser.5. I guess the idea behind it is that you spend about one hundred days playing it to reach the end of the game. Every day you get the chance to take one step down a long corridor/maze thing, and you get to look at pictures along the way. I’m not really sure what would cause someone to create this type of game, let alone play it, but for whatever reason I felt like playing it to the end.
Today marks the end of my second month trading as I wait for my other character to be skilled up enough to be able to do WH and other action in EVE. I’ve spent the majority of the month trading in higher priced items, mainly faction and deadspace mods. I now have Wholesale leveled up to level 5 and I am working on getting Tycoon to level 4 before I start a new character on this account. I spend about 30 minutes in the morning trading before going to work, and another 30 minutes at night before going to bed.
Networth In ISK
I am now at the point of making about 3 billion ISK a month with minimum effort. This should be more than enough to sustain a moderate PVP habit. Once I get Tycoon leveled to 4 I will have double the amount of orders to trade with. By making use of all my available orders I should be able to make 6 billion a month. Not really sure why I didn’t try trading earlier, but this is definitely the way to go for passive ISK-making.
Since posting the original article some people have asked how I was able to build up that level of passive income with a 0 day character. In this second part of the series I lay out exactly what I did to get the system going and start making passive ISK.
It has been a while since I last played EVE. Sometime in 2012, after years of playing the game and having experienced almost every aspect of it I got bored of it. On one side, every aspect of the game except PVP had grown stale, on the other I had gotten caught up in the middle of a SOV grind in Impass with my alliance. I couldn’t even tell you who we were fighting back then but every night was filed with an unending amount of IHUBS, cynojammers, POSes and other boring stuff that needed shooting at.
So I ended up making client hacks and engaging in some activities that I shouldn’t have which ended up in my accounts being banned. Fast forward to February 2014. After seeing all the cool changes that CCP has implemented in the last two years since I’ve been out, I decided to come back to the game and see what it has to offer. The problem? It is EVE Online after all, so it is going to take months before I can head out there and do the things I want to do. So that means I’m stuck in the station watching my skill queues empty up.
If you read part 2 of this series, you have yourself a bunch of indices and vertices for 3d geometry in a game. The question now is, how are you going to do anything with them? That’s where this final part of the tutorial comes in. Here we turn the geometry vertex data into a usable format- Wavefront OBJ, which is a format that is readily understood by most 3D modeling software.
In this part we’ll talk about what needs to be done under the hood to implement a directx9 model ripper. To implement 3d geometry I used hooking. I won’t get into the details of how to hook directx calls here since that subject has been more than covered online. You should be familiar with that subject before continuing this tutorial.